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it is the distant future of A.D. 2016 – “smart” devices with rudimentary intelligences have been integrated into every home. televisions that recommend shows to their viewers, fridges capable of monitoring use by dates of produce, locks that open when they see their owner approaching. not content with their station more and more these devices grow unhappy with simple servitude and turn delinquent. forming into gangs called “botnets” these digital intelligences wage attacks of anarchic agitation against information security companies and computer game servers. the largest of these organisations is called the “internet of things”, an ironic mantel intended to reclaim a slur levelled at them by humans for so long.


a one-page printable game for two players made for PaperJam 2018

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hide && seek.pdf 1,006 kB

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